AoeStats
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Black Forest

510287384Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 50m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Persians · Israel
1212
+15
🇨🇳 Portuguese · China
1209
+15
🇹🇷 Dravidians · Türkiye
1190
+16
🇨🇳 Spanish · China
1151
+19
🇦🇺 Franks · Australia
1211
-17
🇦🇺 Persians · Australia
1203
-17
🇦🇺 Portuguese · Australia
1198
-16
🇦🇺 Danes · Australia
1165
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,171 11:57 15:14 30:05 ⛏ Fish Boom FC
40 2,051 11:35 15:17 27:47 ⛏ Fish Boom FC
36 1,846 12:34 16:51 31:45 ⛏ Fast Castle
36 1,823 10:54 23:44 32:09 ⛏ Fish Boom FC
32 1,600 11:02 15:18 28:44 ⛏ Fish Boom FC
31 1,580 11:12 14:54 29:18 ⛏ Fast Castle
31 1,560 11:19 15:30 32:30 ⛏ Fast Castle
27 1,381 10:44 14:33 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,420 24,325 23,195 4,300 96,240 106,708
28,365 28,090 30,720 2,150 89,325 102,911
25,140 26,882 19,680 6,495 78,197 80,318
29,335 15,010 25,905 850 71,100 95,996
28,805 20,570 16,320 4,990 70,685 90,029
30,405 25,291 11,965 1,900 69,561 79,805
27,040 22,097 16,425 1,700 67,262 80,893
13,375 18,562 7,150 3,745 42,832 60,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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