AoeStats
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Nomad

510452862Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 57m 31s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1180
+13
🇺🇸 Varangians · United States
1116
+15
🇺🇸 Vietnamese · United States
1077
+17
🇦🇷 Mongols · Argentina
1112
-15
🇺🇸 Turks · United States
1103
-15
🇹🇼 Khmer · Taiwan
1100
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 3,294 13:20 20:06 46:04 ⛏ Fish Boom into Fire Galleys FC
49 2,790 13:35 20:02 37:02 ⚔ Fish Boom into Archers FC
38 2,164 14:01 18:58 44:19 ⛏ Fish Boom FC
34 1,968 15:16 18:50 39:07 ⛏ Fish Boom FC
30 1,747 11:58 17:25 35:41 ⛏ Fish Boom FC
25 1,444 13:26 19:28 33:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,525 25,828 20,730 4,400 74,483 76,888
25,640 19,085 12,995 6,380 64,100 73,882
29,125 14,368 14,695 3,650 61,838 67,861
24,290 17,970 11,255 2,535 56,050 69,792
22,975 12,461 11,340 2,595 49,371 55,121
14,440 12,925 9,945 1,825 39,135 41,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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