AoeStats
← ShallotForBrains

Nomad

509457102Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 55m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Varangians · Slovakia
1083
+14
🇸🇰 Khmer · Slovakia
1083
+14
🇺🇸 Koreans · United States
1097
-16
🇺🇸 Persians · United States
985
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,516 12:38 23:06 38:20 ⚔ Fish Boom into Archers
31 1,739 15:49 20:53 42:52 ⚔ Fish Boom into Scouts FC
18 1,024 18:39 24:40 46:04 ⛏ Fish Boom FC
15 826 14:43 25:11 53:22 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
17,620 27,878 18,080 3,980 67,558 72,025
23,165 18,550 9,310 2,575 53,600 70,610
17,980 12,555 7,960 4,315 42,810 46,474
12,290 10,574 4,040 3,695 30,599 33,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.