AoeStats
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Oasis

510141055Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 29m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1174
+15
🇬🇧 Cumans · United Kingdom
1094
+19
🇪🇸 Sicilians · Spain
1204
-19
🇪🇸 Sicilians · Spain
1112
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 1,820 — — —
29 859 12:49 — —
18 524 — — —
17 509 9:56 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,200 3,670 1,315 600 7,785 8,504
5,100 2,030 50 200 7,380 7,520
2,400 2,557 50 600 5,607 7,409
2,300 730 50 0 3,080 2,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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