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Arena

510392236Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 61m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Italians · Netherlands
946
+14
🇹🇷 Goths · Türkiye
878
+36
🇭🇺 Khmer · Hungary
862
+17
🇨🇳 Saxons · China
849
+18
🇨🇭 Chinese · Switzerland
922
-18
🇩🇴 Saxons · Dominican Republic
910
-17
🇨🇴 Bohemians · Colombia
871
-16
🇨🇦 Inca · Canada
859
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,692 11:23 16:22 42:14 ⛏ Fast Castle
25 1,502 9:48 13:45 30:01 ⛏ Fast Castle
20 1,227 11:31 16:19 33:12 ⛏ Fast Castle
18 1,076 9:47 17:52 30:59 ⛏ Fast Castle
17 1,059 11:46 15:57 33:32 ⛏ Fast Castle
17 1,067 10:12 13:59 28:00 ⛏ Fast Castle
6 343 12:09 22:54 — ⛏ Fast Castle
4 253 11:42 22:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,895 38,775 25,175 5,370 107,215 124,806
32,040 23,495 12,110 4,800 72,445 91,223
25,290 17,040 7,900 8,185 58,415 60,183
21,655 16,585 7,625 3,230 49,095 52,075
20,195 14,400 8,750 3,690 47,035 49,693
13,080 12,330 7,135 1,665 34,210 44,616
6,630 5,080 1,930 850 14,490 18,062
6,825 4,255 1,985 125 13,190 15,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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