AoeStats
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African Clearing

510356294Analyzed
2v2 RM · 20h ago on Sep 30, 2026· 20m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1423
+21
🇪🇸 Hindustanis · Spain
1418
+21
🇧🇷 Varangians · Brazil
1560
-22
🇧🇷 Huns · Brazil
1503
-20
Player eAPM Actions Feudal Castle Imperial Opening
59 1,216 11:54 — — ⚔ Scout Rush
45 920 12:43 — — ⚔ Scout Rush
45 922 11:42 16:54 — ⛏ Fast Castle
24 484 13:02 19:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,755 2,185 150 100 8,190 8,312
4,440 2,799 50 100 7,389 7,710
3,800 1,190 925 750 6,665 6,028
2,770 1,519 250 1,400 5,939 5,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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