AoeStats
← [KMNB] Bandeira

African Clearing

510300605Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 64m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1451
+20
🇨🇳 Tatars · China
1440
+20
🇧🇷 Magyars · Brazil
1569
-21
🇧🇷 Huns · Brazil
1503
-19
Player eAPM Actions Feudal Castle Imperial Opening
76 4,935 11:29 22:13 44:00 ⚔ Scout Rush
48 3,089 12:02 28:06 — ⚔ Scout Rush
34 2,205 12:07 21:04 40:09 ⚔ Scout Rush
33 2,148 12:51 16:55 39:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,020 24,915 23,790 3,150 100,875 114,957
31,565 37,151 28,590 2,205 99,511 100,338
32,245 20,345 23,630 2,650 78,870 92,668
34,280 17,935 8,270 1,700 62,185 65,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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