AoeStats
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Coastal Forest

510295603Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 25m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1555
+14
🇧🇷 Britons · Brazil
1488
+15
🇦🇺 Britons · Australia
1511
-15
🇦🇺 Danes · Australia
1483
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 1,709 9:18 23:02 — ⚔ Scout Rush
62 1,550 9:43 23:19 — ⚔ Archer Rush
36 912 9:16 22:25 — ⚔ Archer Rush
35 869 11:39 23:09 — ⚔ M@A into Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,010 5,384 3,400 0 12,794 13,586
4,610 4,540 2,930 0 12,080 13,408
7,370 2,818 1,375 250 11,813 11,724
5,780 4,678 805 25 11,288 12,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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