AoeStats
← [KMNB] Bandeira

Coastal Forest

510292858Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 27m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1540
+15
🇧🇷 Britons · Brazil
1470
+18
🇦🇺 Ethiopians · Australia
1528
-17
🇦🇺 Danes · Australia
1499
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 1,888 9:10 21:54 — ⚔ Scout Rush
58 1,605 10:08 20:35 — ⚔ Archer Rush
32 892 9:22 22:39 — ⚔ Archer Rush
29 804 9:24 19:06 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,415 3,296 3,550 240 16,501 16,928
5,975 5,446 3,035 305 14,761 15,793
7,470 4,451 1,800 100 13,821 15,452
4,525 4,990 2,835 100 12,450 13,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.