AoeStats
← [KMNB] Bandeira

Lombardia

510096598Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 48m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1430
+20
🇨🇳 Spanish · China
1412
+21
🇧🇷 Varangians · Brazil
1564
-22
🇧🇷 Italians · Brazil
1485
-19
Player eAPM Actions Feudal Castle Imperial Opening
56 2,740 9:20 22:07 37:15 ⚔ Scout Rush
37 1,789 10:02 13:59 39:19 ⛏ Fast Castle
36 1,757 10:30 15:47 37:18 ⛏ Fast Castle
31 1,502 8:59 22:35 35:51 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,940 15,522 5,400 2,065 49,927 51,542
16,400 15,368 9,055 4,270 45,093 65,747
14,980 14,615 9,615 2,660 41,870 48,753
15,975 6,780 9,760 880 33,395 34,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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