AoeStats
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Lombardia

510091885Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 32m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1554
+10
🇧🇷 Italians · Brazil
1472
+13
🇦🇺 Hindustanis · Australia
1437
-12
🇦🇺 Huns · Australia
1406
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 1,955 9:39 26:19 — ⚔ Scout Rush
40 1,304 9:33 26:56 — ⚔ Scout Rush
37 1,197 9:10 21:54 — ⚔ Archer Rush
23 736 10:09 31:35 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,020 4,720 4,820 445 26,005 26,297
13,115 5,206 1,630 100 20,051 20,505
6,785 7,483 4,110 1,000 19,378 21,111
9,560 4,680 350 125 14,715 15,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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