AoeStats
← [KMNB] Bandeira

Lombardia

509870019Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 44m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1569
+14
🇦🇺 Magyars · Australia
1536
+16
🇩🇪 Mongols · Germany
1508
+16
🇧🇷 Varangians · Brazil
1568
-17
🇧🇷 Saracens · Brazil
1525
-15
🇧🇷 Italians · Brazil
1488
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,445 10:02 24:57 — ⚔ Scout Rush
51 2,273 10:20 14:46 35:29 ⛏ Fast Castle
48 2,140 8:27 22:48 40:09 ⚔ Archer Rush
37 1,649 9:05 20:39 39:55 ⚔ Scout Rush
36 1,592 8:30 21:46 — ⚔ Scout Rush
29 1,273 9:19 23:31 38:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,845 14,420 15,040 1,720 57,025 65,081
23,980 11,639 15,165 1,050 51,834 61,277
19,790 8,635 6,345 670 35,440 37,451
13,885 10,961 9,120 1,005 34,971 39,304
11,775 10,750 6,445 3,350 32,320 36,694
15,230 10,213 2,190 930 28,563 29,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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