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← [KMNB] Bandeira

Lombardia

509858823Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 48m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇲 Mapuche · Armenia
1578
+15
🇹🇷 Koreans · Türkiye
1525
+17
🇦🇺 Byzantines · Australia
1506
+17
🇧🇷 Varangians · Brazil
1589
-18
🇧🇷 Saracens · Brazil
1540
-16
🇧🇷 Italians · Brazil
1517
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,879 9:44 20:52 45:15 ⚔ Scout Rush
54 2,607 8:44 22:38 39:12 ⚔ Archer Rush
41 1,984 10:56 14:58 37:01 ⛏ Fast Castle
35 1,698 10:50 21:47 36:03
35 1,714 9:34 20:06 33:25 ⚔ Scout Rush
31 1,511 9:11 21:19 35:12 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,355 12,372 17,940 3,715 62,382 72,899
13,750 27,082 19,160 1,450 61,442 67,928
14,375 30,835 10,835 2,645 58,690 64,115
17,570 16,648 11,860 3,140 49,218 56,358
25,990 9,300 11,720 1,225 48,235 51,920
12,850 13,137 8,295 905 35,187 39,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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