AoeStats
← [KMNB] Bandeira

Lombardia

509164288Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 36m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1520
+14
🇧🇷 Italians · Brazil
1477
+16
🇳🇱 Celts · Netherlands
1476
-15
🇳🇱 Danes · Netherlands
1476
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 2,401 9:19 21:54 — ⚔ Scout Rush
46 1,646 10:13 22:43 — ⚔ Archer Rush
31 1,114 9:15 23:26 35:40 ⚔ Archer Rush
27 982 9:07 20:02 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,035 6,700 3,325 835 30,895 32,184
9,100 9,040 5,815 950 24,905 27,289
7,225 8,765 4,830 715 21,535 21,530
9,235 7,962 1,760 975 19,932 20,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.