AoeStats
← [KMNB] Bandeira

Lombardia

509155421Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 53m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1472
+18
🇩🇪 Cumans · Germany
1455
+19
🇨🇦 Tatars · Canada
1428
+20
🇧🇷 Varangians · Brazil
1541
-21
🇧🇷 Saracens · Brazil
1499
-18
🇧🇷 Italians · Brazil
1495
-18
Player eAPM Actions Feudal Castle Imperial Opening
72 3,809 10:11 25:01 41:23 ⚔ Scout Rush
46 2,465 9:08 19:39 33:19 ⚔ Scout Rush
45 2,406 8:28 24:04 38:12 ⚔ Archer Rush
44 2,313 9:10 22:01 39:19 ⚔ Scout Rush
39 2,092 9:17 20:48 36:00 ⛏ Fast Castle
31 1,655 9:11 22:53 37:10 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
55,300 13,005 19,110 1,600 89,015 93,938
46,690 13,340 9,920 1,260 71,210 74,019
28,600 15,821 19,865 1,815 66,101 70,029
22,940 16,008 19,670 2,075 60,693 62,537
18,740 20,976 15,725 2,250 57,691 60,198
20,945 19,946 12,785 2,585 56,261 69,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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