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Lombardia

509083609Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 53m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1519
+17
🇨🇳 Saracens · China
1498
+18
🇨🇳 Franks · China
1423
+20
🇧🇷 Varangians · Brazil
1549
-19
🇧🇷 Saracens · Brazil
1534
-18
🇧🇷 Italians · Brazil
1528
-18
Player eAPM Actions Feudal Castle Imperial Opening
87 4,603 9:34 26:08 40:30 ⚔ Scout Rush
67 3,586 9:49 24:43 40:39 ⚔ Scout Rush
46 2,433 8:59 26:04 41:06 ⚔ Archer Rush
45 2,371 8:51 23:16 42:47 ⚔ Towers FC
37 1,986 11:11 15:15 34:19 ⛏ Fast Castle
33 1,737 9:17 22:17 38:13 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,745 13,125 15,295 950 69,115 69,597
32,205 18,321 13,995 2,060 66,581 67,936
27,805 12,762 16,315 3,580 60,462 70,376
14,575 18,011 11,910 3,715 48,211 59,027
15,170 15,665 10,865 1,580 43,280 45,515
15,835 13,180 8,250 1,990 39,255 43,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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