AoeStats
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Lombardia

508903735Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 44m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇲 Cumans · Armenia
1619
+16
🇷🇺 Mongols · Russia
1595
+17
🇷🇺 Britons · Russia
1550
+19
🇧🇷 Varangians · Brazil
1664
-19
🇧🇷 Persians · Brazil
1626
-18
🇧🇷 Magyars · Brazil
1565
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,429 8:41 21:21 36:34 ⚔ Scout Rush
54 2,387 11:03 15:22 30:50 ⛏ Fast Castle
48 2,102 9:27 18:53 37:26 ⚔ Scout Rush
44 1,923 11:29 15:41 40:30 ⛏ Fast Castle
43 1,905 8:56 26:05 40:21 ⚔ Scout Rush
33 1,455 9:23 21:26 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,935 15,593 12,025 1,600 55,153 58,065
27,460 9,741 15,970 1,600 54,771 55,925
25,500 11,653 6,500 1,110 44,763 52,557
13,875 15,773 9,035 4,715 43,398 55,834
15,130 14,549 6,955 1,785 38,419 40,718
8,350 11,057 6,265 850 26,522 31,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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