AoeStats
← [KMNB] Bandeira

Arabia

508860542Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 33m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Shu · Argentina
1880
+5
🇨🇳 Varangians · China
1869
+5
🇧🇷 Magyars · Brazil
1612
-6
🇧🇷 Britons · Brazil
1544
-4
Player eAPM Actions Feudal Castle Imperial Opening
70 2,308 8:44 22:03 — ⚔ Archer Rush
54 1,804 8:42 24:19 — ⚔ Scout Rush
53 1,755 9:20 23:54 — ⚔ Scout Rush
32 1,062 9:13 24:24 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,695 8,531 4,950 200 22,376 23,996
10,985 6,394 2,950 1,050 21,379 23,285
9,845 5,117 4,015 350 19,327 19,181
6,160 6,473 3,660 330 16,623 18,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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