AoeStats
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Oasis

508793934Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 31m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1619
+14
🇧🇷 Saracens · Brazil
1551
+16
🇦🇺 Saxons · Australia
1562
-15
🇦🇺 Britons · Australia
1562
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 1,898 8:54 21:52 — ⚔ Scouts into Skirms
55 1,746 10:15 15:30 — ⛏ Fast Castle
51 1,643 8:27 23:39 — ⚔ Archer Rush
34 1,095 9:26 22:47 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,685 5,418 5,500 200 23,803 24,119
5,750 6,755 4,795 100 17,400 19,584
7,195 5,776 1,650 455 15,076 16,216
5,525 5,683 970 350 12,528 13,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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