AoeStats
← [KMNB] Bandeira

Lombardia

508637405Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 45m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1568
+14
🇧🇷 Italians · Brazil
1526
+16
🇳🇴 Hindustanis · Norway
1558
-16
🇳🇴 Varangians · Norway
1496
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,740 8:40 21:04 38:07 ⚔ Scout Rush
59 2,677 9:26 25:28 — ⚔ Scout Rush
37 1,685 8:45 19:08 37:16 ⚔ Scout Rush
34 1,554 9:09 23:14 34:41 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,080 11,224 15,645 1,715 54,664 56,153
15,365 15,093 12,000 1,655 44,113 50,283
20,585 9,483 10,240 3,040 43,348 45,360
14,130 10,176 4,375 795 29,476 32,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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