AoeStats
← [KMNB] Bandeira

Arabia

507298603Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 13m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1579
+14
🇨🇳 Khmer · China
1573
+14
🇧🇷 Ethiopians · Brazil
1561
-15
🇧🇷 Magyars · Brazil
1510
-13
Player eAPM Actions Feudal Castle Imperial Opening
82 1,138 8:42 — — ⚔ Scout Rush
54 744 10:18 — — ⚔ Scout Rush
52 720 8:46 — — ⚔ Archer Rush
32 448 9:30 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,400 1,661 725 125 4,911 4,825
2,285 1,824 595 0 4,704 4,338
2,640 1,470 50 0 4,160 4,152
2,805 960 50 125 3,940 3,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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