Arabia
507295263Analyzed2v2 RM
·
16d ago on Sep 17, 2026·
25m 21s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 235,182 analysed team-game players on Arabia.
[KMNB] Bandeira
A
Feudal Age
9:17
vs 10:18
top 18%
Castle Age
22:48
vs 22:29
btm 46%
Imperial Age
—
vs 39:58
btm 0%
eAPM
38
vs 31
top 36%
First military
10:06
vs 11:39
top 20%
▲
Fast Feudal Age at 9:17 — faster than 82% of analysed players on Arabia
▲
Early military at 10:06 (Scout Cavalry) — earlier than 80% of analysed players on Arabia
▲
Town centers almost never idle — 0s across the first 22:48
Fs.Khronos
B
Feudal Age
9:50
vs 10:18
top 36%
Castle Age
23:59
vs 22:29
btm 31%
Imperial Age
—
vs 39:58
btm 0%
eAPM
38
vs 31
top 36%
First military
11:05
vs 11:39
top 41%
▲
Town centers almost never idle — 1s across the first 23:59
TVHG.Phraymus
S
Feudal Age
9:52
vs 10:18
top 37%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
60
vs 31
top 8%
First military
11:08
vs 11:39
top 42%
▲
High eAPM (60) — top quarter of analysed players
▲
Town centers almost never idle — 6s across the first 25:21
Kirtap
S
Feudal Age
8:51
vs 10:18
top 6%
Castle Age
20:51
vs 22:29
top 30%
Imperial Age
—
vs 39:58
btm 0%
eAPM
80
vs 31
top 2%
First military
9:39
vs 11:39
top 11%
▲
Fast Feudal Age at 8:51 — faster than 94% of analysed players on Arabia
▲
Fast Castle Age at 20:51 — faster than 70% of analysed players on Arabia
▲
High eAPM (80) — top quarter of analysed players
▲
Early military at 9:39 (Scout Cavalry) — earlier than 89% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 20:50