AoeStats
← [KMNB] Bandeira

Arabia

507295263Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 25m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Franks · Romania
1615
+14
🇵🇪 Maya · Peru
1443
+20
🇧🇷 Ethiopians · Brazil
1579
-18
🇧🇷 Magyars · Brazil
1526
-16
Player eAPM Actions Feudal Castle Imperial Opening
80 2,019 8:51 20:51 — ⚔ Scout Rush
60 1,521 9:52 — — ⚔ Archer Rush
38 968 9:50 23:59 — ⚔ Archer Rush
38 967 9:17 22:48 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,300 5,345 4,120 0 14,765 16,105
7,510 4,153 2,350 100 14,113 13,935
4,770 4,642 2,525 0 11,937 12,355
5,980 3,563 725 250 10,518 10,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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