AoeStats
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Pilgrims

509746099Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 40m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Shu · United States
1063
+13
🇬🇧 Danes · United Kingdom
1036
+15
🇹🇷 Goths · Türkiye
1011
-14
🇨🇦 Koreans · Canada
999
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,046 14:22 21:09 35:29 ⚔ Fish Boom into Fire Galleys into Archers
26 1,054 17:02 28:16 — ⚔ Drush into Fish Boom into Towers into Fire Galleys into Archers
18 739 14:04 29:20 — ⛏ Fish Boom into Fire Galleys
15 630 13:30 26:50 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
12,475 10,791 2,595 2,815 28,676 31,653
7,510 10,165 5,250 1,820 24,745 30,654
10,970 5,780 3,700 1,400 21,850 24,114
3,975 4,430 745 1,100 10,250 10,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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