AoeStats
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Black Forest

509318697Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 62m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1058
+15
🇦🇺 Celts · Australia
1046
+15
🇦🇺 Vietnamese · Australia
1034
+16
🇦🇺 Turks · Australia
871
+23
🇬🇧 Britons · United Kingdom
1042
-18
🇨🇳 Persians · China
1039
-18
🇮🇹 Danes · Italy
1012
-17
🇮🇳 Koreans · India
1011
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,695 11:21 14:53 31:11 ⛏ Fast Castle
41 2,523 10:26 14:03 30:18 ⛏ Fast Castle
30 1,870 12:20 18:46 38:08 ⛏ Fish Boom FC
28 1,732 11:20 18:35 33:09 ⛏ Fish Boom FC
22 1,371 12:59 17:40 32:34 ⛏ Fish Boom FC
15 935 11:55 19:15 38:41 ⛏ Fish Boom FC
14 884 12:06 17:47 37:23 ⛏ Fast Castle
13 817 14:57 26:52 36:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,800 30,945 41,940 6,900 155,585 168,627
51,270 31,566 28,875 4,395 116,106 121,075
43,130 45,915 17,695 4,300 111,040 133,233
41,445 23,825 31,375 3,000 99,645 103,809
30,980 36,904 19,375 3,970 91,229 108,596
32,310 33,352 18,240 3,430 87,332 112,385
47,140 16,895 15,690 2,150 81,875 93,807
12,110 16,750 9,560 2,765 41,185 49,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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