AoeStats
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Arena

508931639Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 40m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1490
+16
🇮🇳 Danes · India
1481
+16
🇨🇳 Mongols · China
1434
+18
🇨🇴 Cumans · Colombia
1417
+18
🇦🇹 Italians · Austria
1503
-18
🇦🇹 Cumans · Austria
1503
-18
🇵🇹 Bohemians · Portugal
1498
-18
🇦🇹 Turks · Austria
1414
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,999 10:26 14:11 32:28 ⛏ Fast Castle
46 1,892 8:28 20:00 33:00 ⛏ Fast Castle
34 1,407 9:54 14:11 — ⛏ Fast Castle
33 1,368 10:04 13:39 27:26 ⛏ Fast Castle
30 1,226 8:51 19:35 35:19 ⛏ Fast Castle
29 1,180 9:05 13:12 — ⛏ Fast Castle
26 1,053 10:39 14:45 32:58 ⛏ Fast Castle
16 652 12:22 16:45 21:10 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
27,240 12,095 20,995 950 61,280 71,412
24,155 13,835 16,270 950 55,210 60,602
19,425 17,130 10,615 750 47,920 52,476
21,010 16,980 8,075 850 46,915 51,117
13,450 18,835 4,665 2,380 39,330 45,909
11,425 12,260 5,215 1,410 30,310 34,264
9,530 9,165 5,645 200 24,540 26,580
8,830 9,450 3,550 850 22,680 24,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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