AoeStats
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Hill Fort

507012113Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 56m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
943
+18
🇲🇽 Poles · Mexico
937
+18
🇷🇺 Portuguese · Russia
983
-18
🇲🇽 Tatars · Mexico
982
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 2,385 9:20 20:10 38:38 ⛏ Fast Castle
28 1,588 12:21 20:08 35:35 ⛏ Fast Castle
15 845 12:42 20:34 32:40 ⛏ Fast Castle
15 817 12:11 21:08 41:23

Resources

Player Food Wood Gold Stone Spent Collected
20,845 19,000 12,350 8,020 60,215 69,088
36,420 16,045 4,445 1,825 58,735 62,333
22,155 15,705 12,390 3,170 53,420 60,012
22,080 14,875 12,385 1,700 51,040 68,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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