AoeStats
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Nomad

510660530Analyzed
3v3 RM · 11h ago on Oct 2, 2026· 53m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Koreans · Australia
1195
+13
🇺🇸 Varangians · United States
1068
+18
🇦🇺 Huns · Australia
1028
+19
🇨🇴 Varangians · Colombia
1113
-17
🇨🇴 Britons · Colombia
1112
-17
🇨🇴 Lithuanians · Colombia
1106
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,978 13:18 21:28 45:32 ⛏ Fish Boom FC
36 1,907 14:35 19:04 — ⛏ Fish Boom FC
36 1,887 12:41 21:17 36:37 ⚔ Fish Boom into Archers
31 1,648 13:27 17:21 34:27 ⛏ Fish Boom FC
29 1,546 13:58 24:53 45:00 ⛏ Fish Boom into Fire Galleys FC
21 1,108 15:52 23:32 47:58 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,040 26,446 15,275 3,255 63,016 72,758
13,825 19,250 15,515 2,900 51,490 57,006
18,455 14,350 10,635 2,590 46,030 55,186
14,395 18,460 7,170 3,195 43,220 49,874
12,545 12,209 7,205 2,150 34,109 37,451
10,785 13,175 4,270 1,550 29,780 35,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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