AoeStats
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Arena

510452599Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 41m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Jurchens · Colombia
1098
+15
🇨🇴 Persians · Colombia
1097
+15
🇨🇴 Lithuanians · Colombia
1091
+15
🇨🇴 Goths · Colombia
1175
-18
🇨🇱 Danes · Chile
1085
-16
🇺🇸 Bohemians · United States
977
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,550 11:05 15:25 32:03 ⛏ Fast Castle
37 1,547 10:25 14:51 35:58 ⛏ Fast Castle
35 1,458 11:02 15:02 29:32 ⛏ Fast Castle
26 1,091 10:57 14:16 29:12 ⛏ Fast Castle
24 997 9:57 14:23 36:24 ⛏ Fast Castle
18 741 10:02 16:18 34:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,255 14,765 13,570 1,150 57,740 75,857
20,135 22,480 7,385 1,800 51,800 57,789
16,125 14,638 9,775 880 41,418 51,407
12,905 14,545 3,405 850 31,705 37,841
14,070 12,315 2,510 2,310 31,205 35,393
12,475 8,165 7,650 1,515 29,805 37,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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