AoeStats
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Arena

510450097Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 18m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1172
+13
🇺🇸 Varangians · United States
1123
+16
🇺🇸 Spanish · United States
1119
+15
🇨🇴 Persians · Colombia
1112
-14
🇨🇴 Turks · Colombia
1112
-15
🇨🇴 Lithuanians · Colombia
1106
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 630 11:48 16:27 — ⛏ Fast Castle
32 582 13:13 17:45 — ⛏ Fast Castle
32 586 10:09 14:53 — ⛏ Fast Castle
29 527 10:45 14:30 — ⛏ Fast Castle
27 501 10:16 14:02 — ⛏ Fast Castle
26 482 10:19 15:39 — ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
3,275 2,455 400 200 6,330 6,564
3,025 1,265 670 1,305 6,265 6,136
3,300 2,385 200 145 6,030 7,754
3,200 1,730 350 650 5,930 6,106
3,450 1,830 425 0 5,705 6,857
3,075 2,085 200 0 5,360 7,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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