AoeStats
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Arena

510385970Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 42m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1023
+15
🇹🇷 Wu · Türkiye
971
+17
🇺🇸 Persians · United States
1000
-48
🇺🇸 Varangians · United States
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
28 1,163 10:57 16:38 40:23 ⛏ Fast Castle
20 834 10:20 14:54 34:12 ⛏ Fast Castle
18 767 11:18 20:39 — ⛏ Fast Castle
6 235 18:45 — — ⚔ Drush into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,415 15,375 10,865 1,450 47,105 48,739
12,655 9,505 6,495 2,150 30,805 42,260
11,225 6,735 4,410 850 23,220 28,249
4,915 3,685 1,110 355 10,065 10,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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