AoeStats
← Csángó The Hánsz -HUN-

African Clearing

510829966Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 50m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
1334
+14
🇨🇭 Tatars · Switzerland
1247
+18
🇬🇧 Varangians · United Kingdom
1320
-17
1271
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,577 13:31 17:23 41:04 ⛏ Fast Castle
35 1,737 11:24 25:56 —
32 1,627 12:53 18:15 47:19 ⛏ Fast Castle
24 1,219 13:05 31:07 43:04 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,860 25,002 16,405 3,750 66,017 69,163
17,775 12,430 6,940 2,750 39,895 43,040
10,295 12,207 7,160 1,240 30,902 33,167
11,955 9,435 5,380 2,675 29,445 30,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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