AoeStats
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Nomad

508342035Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 61m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
892
+28
🇨🇴 Franks · Colombia
796
+13
🇫🇷 Malay · France
763
+14
🇲🇽 Lithuanians · Mexico
598
+22
🇺🇸 Spanish · United States
783
-17
🇨🇱 Maya · Chile
717
-14
🇨🇱 Britons · Chile
709
-14
🇨🇱 Khmer · Chile
689
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,946 16:23 25:29 49:04 ⚔ Fish Boom into Archers
22 1,319 14:02 20:11 43:55 ⛏ Fish Boom FC
21 1,276 16:37 31:09 — ⚔ Fish Boom into M@A into Archers into Towers into Fire Galleys into Scouts
19 1,150 16:40 29:03 43:44 ⚔ Fish Boom into Scouts
15 896 18:16 24:30 31:17 ⛏ Fish Boom FC
14 882 16:16 27:23 34:32 ⛏ Fish Boom
11 657 18:12 37:35 57:33 ⛏ Fish Boom
11 650 17:02 24:15 55:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,445 13,875 10,320 750 50,390 57,109
15,325 13,736 10,100 1,270 40,431 52,134
12,500 13,560 7,120 4,850 38,030 40,837
16,470 10,505 7,380 750 35,105 37,734
10,695 14,135 5,780 1,500 32,110 39,869
13,950 10,545 4,635 2,750 31,880 33,600
17,070 10,045 3,495 455 31,065 32,040
7,430 10,090 2,150 4,750 24,420 26,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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