AoeStats
← Imperio Argentino

Arena

508875176Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 75m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
592
+10
🇦🇷 Burgundians · Argentina
566
+11
🇵🇪 Danes · Peru
376
+20
🇹🇷 Berbers · Türkiye
522
-16
🇨🇭 Danes · Switzerland
435
-13
🇺🇸 Chinese · United States
408
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 2,403 12:08 17:53 29:58 ⛏ Fast Castle
20 1,537 11:08 19:41 42:53 ⚔ FC into Archers
19 1,417 13:59 29:24 50:50 ⛏ Fast Castle
13 958 16:30 23:07 40:15 ⛏ Fast Castle
10 765 15:43 26:39 58:40 ⚔ FC into Archers
9 654 17:10 32:18 41:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,410 20,705 23,060 2,460 71,635 112,567
20,910 23,890 18,750 1,010 64,560 75,998
20,895 22,280 13,515 1,905 58,595 58,475
17,135 20,425 16,285 2,840 56,685 59,982
21,315 8,470 16,715 2,725 49,225 60,026
15,480 10,810 7,535 1,525 35,350 43,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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