AoeStats
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Black Forest

509998738Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 50m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1087
+13
🇺🇸 Burgundians · United States
1079
+13
🇺🇸 Persians · United States
1065
+14
🇺🇸 Koreans · United States
1059
+14
🇨🇦 Celts · Canada
1077
-15
🇧🇷 Mongols · Brazil
1017
-14
🇫🇮 Inca · Finland
1013
-13
🇮🇹 Koreans · Italy
973
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,217 11:47 16:40 33:01 ⛏ Fast Castle
42 2,152 13:04 17:40 30:14 ⛏ Fish Boom FC
28 1,440 13:12 17:49 33:16 ⛏ Fast Castle
26 1,345 11:49 17:45 29:27 ⛏ Fish Boom FC
23 1,165 10:40 19:00 29:36 ⛏ Fast Castle
22 1,101 14:44 19:02 35:35 ⛏ Fish Boom FC
20 1,019 13:33 22:06 37:13 ⛏ Fish Boom FC
17 878 13:02 22:59 33:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,015 33,815 19,675 4,865 86,370 95,718
31,405 25,794 17,550 2,700 77,449 87,824
36,385 15,135 15,865 2,900 70,285 83,318
33,965 17,760 10,775 2,300 64,800 83,778
15,325 27,968 15,835 1,810 60,938 69,724
31,225 15,471 9,195 4,475 60,366 64,388
13,650 29,139 12,210 3,545 58,544 77,749
17,860 23,516 10,850 2,250 54,476 65,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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