AoeStats
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Arena

509784387Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 83m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1168
+13
🇺🇸 Poles · United States
1132
+15
🇺🇾 Persians · Uruguay
1106
+16
🇲🇽 Vietnamese · Mexico
1081
+17
🇦🇺 Romans · Australia
1139
-16
🇦🇷 Saxons · Argentina
1119
-16
🇸🇪 Khmer · Sweden
1088
-15
🇨🇳 Franks · China
1066
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,656 9:09 21:34 36:47 ⛏ Fast Castle
43 3,548 12:22 16:24 31:47 ⛏ Fast Castle
42 3,520 11:31 15:24 34:04 ⛏ Fast Castle
38 3,178 11:25 16:15 32:39 ⛏ Fast Castle
32 2,680 11:41 14:32 33:17 ⛏ Fast Castle
21 1,742 12:02 15:55 32:38 ⛏ Fast Castle
20 1,642 10:32 15:21 28:01 ⛏ Fast Castle
6 492 11:25 15:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,650 29,950 35,935 1,700 147,235 160,483
64,130 30,275 35,070 6,120 135,595 140,410
71,740 45,430 14,965 1,840 133,975 186,876
64,080 27,005 29,145 6,100 126,330 130,985
47,920 35,899 27,840 4,400 116,059 132,443
40,530 44,350 24,175 3,045 112,100 128,031
41,355 46,280 14,680 1,530 103,845 127,086
6,175 4,965 675 850 12,665 16,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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