AoeStats
← Chiqui Magia

Lombardia

508884552Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 17m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1512
+12
🇦🇷 Persians · Argentina
1493
+13
🇦🇷 Varangians · Argentina
1476
+13
🇦🇷 Saracens · Argentina
1458
+14
🇦🇷 Mongols · Argentina
1444
-14
1427
-13
🇹🇷 Huns · Türkiye
1412
-13
🇹🇼 Celts · Taiwan
1389
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 1,085 8:18 — — ⚔ Scout Rush
52 921 9:02 — — ⚔ Scout Rush
51 898 9:10 — — ⚔ Scout Rush
46 822 11:00 15:05 — ⛏ Fast Castle
45 800 8:54 — — ⚔ Archer Rush
43 760 9:20 — — ⚔ Archer Rush
41 732 9:06 — — ⚔ Scout Rush
27 471 10:37 17:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,340 2,055 150 125 7,670 7,627
4,050 2,172 250 230 6,702 7,199
3,030 2,587 730 0 6,347 7,363
3,805 2,309 150 0 6,264 6,829
3,375 2,108 300 100 5,883 6,497
3,445 2,137 50 0 5,632 6,476
3,325 2,177 50 0 5,552 6,896
2,560 2,195 685 0 5,440 6,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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