AoeStats
← mryendl2410

Black Forest

510310266Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 45m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saxons · Netherlands
1431
+12
🇫🇷 Magyars · France
1395
+13
🇩🇪 Slavs · Germany
1360
+15
🇸🇪 Ethiopians · Sweden
1336
+16
🇨🇳 Italians · China
1394
-16
🇻🇳 Lithuanians · Vietnam
1333
-14
🇨🇳 Georgians · China
1312
-13
🇻🇳 Britons · Vietnam
1309
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,703 9:36 21:28 39:45 ⚔ Scout Rush
38 1,704 10:59 17:54 29:10 ⛏ Fish Boom FC
37 1,669 10:19 23:45 39:44 ⚔ M@A into Archers into Fish Boom
35 1,598 10:55 15:25 28:58 ⛏ Fast Castle
33 1,495 11:30 22:18 26:52 ⛏ Fish Boom FC into Fast Imp
24 1,078 10:52 15:24 — ⛏ Fast Castle
21 941 12:30 16:44 — ⛏ Fish Boom FC
20 896 12:26 25:07 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,675 19,535 17,710 1,600 60,520 93,515
21,705 16,850 8,775 5,055 52,385 64,185
15,625 16,095 3,985 830 36,535 76,160
10,590 13,193 5,425 1,485 30,693 37,924
11,570 10,610 5,815 2,355 30,350 37,432
7,695 5,690 350 850 14,585 17,348
5,250 5,446 1,200 200 12,096 14,452
4,500 3,952 995 475 9,922 10,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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