AoeStats
← mryendl2410

African Clearing

510305179Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 50m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vikings · Hong Kong SAR China
1326
+15
🇦🇹 Berbers · Austria
1282
+17
🇭🇰 Vietnamese · Hong Kong SAR China
1253
+18
🇺🇸 Persians · United States
1243
+17
🇻🇳 Mongols · Vietnam
1333
-18
🇻🇳 Persians · Vietnam
1309
-17
🇺🇸 Varangians · United States
1298
-17
🇹🇼 Spanish · Taiwan
1258
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,829 12:50 17:38 41:09 ⛏ Fast Castle
46 2,291 13:40 24:34 46:37 ⚔ Archer Rush
32 1,584 13:27 18:51 — ⛏ Fish Boom FC
29 1,447 12:10 18:15 37:52 ⛏ Fast Castle
27 1,351 12:59 19:16 34:00 ⛏ Fish Boom FC
27 1,353 13:46 21:53 47:09 ⚔ Scout Rush
25 1,265 13:04 23:46 46:56 ⚔ M@A Rush
22 1,087 14:35 18:49 39:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,880 14,440 12,105 3,950 59,375 64,683
19,525 18,200 8,260 3,250 49,235 54,012
16,780 13,271 7,605 1,515 39,171 42,600
15,720 9,301 4,630 3,200 32,851 34,694
15,010 7,686 5,950 1,630 30,276 30,481
10,955 10,837 7,315 1,150 30,257 34,595
11,715 4,867 5,075 1,600 23,257 25,234
9,850 7,180 2,085 1,250 20,365 23,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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