AoeStats
← mryendl2410

Black Forest

510292216Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 67m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1378
+15
🇬🇧 Huns · United Kingdom
1350
+16
🇬🇧 Dravidians · United Kingdom
1343
+16
🇨🇦 Portuguese · Canada
1325
+17
🇹🇼 Mongols · Taiwan
1382
-18
🇻🇳 Ethiopians · Vietnam
1357
-16
🇹🇼 Varangians · Taiwan
1333
-15
🇨🇳 Khmer · China
1320
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 4,354 12:47 16:32 31:37 ⛏ Fast Castle
48 3,231 13:50 17:52 30:27 ⛏ Fish Boom FC
41 2,741 11:20 17:59 32:36 ⛏ Fish Boom FC
41 2,782 13:04 16:36 28:57 ⛏ Fish Boom FC
38 2,593 10:58 15:41 30:07 ⛏ Fast Castle
33 2,230 11:23 15:02 28:49 ⛏ Fish Boom FC
27 1,848 10:09 17:44 34:21 ⛏ Fast Castle
26 1,721 11:55 14:40 29:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,110 33,000 52,615 2,150 164,875 170,911
105,125 25,159 31,275 1,500 163,059 168,076
79,000 40,350 32,250 5,405 157,005 169,775
49,185 43,091 61,135 1,110 154,521 162,350
37,775 60,265 25,645 3,650 127,335 134,005
51,375 32,340 20,450 7,650 111,815 124,024
35,960 47,768 23,070 1,400 108,198 114,672
30,140 36,164 11,450 1,800 79,554 92,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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