AoeStats
← mryendl2410

Fortress

510274490Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 53m 10s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
1459
+9
🇫🇷 Varangians · France
1369
+13
🇳🇴 Hindustanis · Norway
1291
+16
🇫🇷 Turks · France
1191
+21
🇻🇳 Britons · Vietnam
1394
-18
🇨🇳 Italians · China
1345
-17
🇨🇳 Saracens · China
1276
-14
🇷🇺 Franks · Russia
1169
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 2,675 7:48 11:24 24:39 ⛏ Fast Castle
43 2,272 7:57 12:54 23:36 ⛏ Fast Castle
43 2,302 8:01 11:33 24:50 ⛏ Fast Castle
33 1,754 8:18 12:09 28:58 ⛏ Fast Castle
30 1,588 8:15 14:16 24:53 ⛏ Fast Castle
27 1,417 7:38 11:27 25:45 ⛏ Fast Castle
26 1,396 7:20 11:17 25:13 ⛏ Fast Castle
21 1,125 9:06 13:42 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,895 32,530 26,560 4,135 108,120 116,103
37,855 21,430 22,395 3,075 84,755 89,334
23,260 37,180 20,330 3,960 84,730 97,283
43,805 20,305 18,120 2,120 84,350 86,484
28,495 34,145 18,640 2,495 83,775 102,564
30,355 21,330 21,540 1,975 75,200 81,225
29,455 27,705 13,800 1,685 72,645 79,446
18,895 14,060 7,310 1,800 42,065 51,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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