AoeStats
← mryendl2410

Oasis

510246119Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 53m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1461
+14
🇨🇳 Burmese · China
1427
+16
🇧🇷 Franks · Brazil
1419
+16
🇨🇴 Khitans · Colombia
1270
+21
🇨🇳 Magyars · China
1525
-21
🇨🇳 Varangians · China
1403
-16
🇺🇸 Celts · United States
1379
-15
🇻🇳 Persians · Vietnam
1376
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 3,619 9:29 26:06 46:52 ⚔ Archer Rush
61 3,246 12:30 21:14 32:18 ⛏ Fast Castle
53 2,866 9:59 26:56 52:29 ⚔ Scout Rush
53 2,819 8:51 24:02 42:53 ⚔ Scout Rush
49 2,646 9:36 13:22 31:33 ⛏ Fast Castle
44 2,377 10:59 23:30 41:26 ⚔ M@A into Skirms
42 2,242 11:18 15:11 32:42 ⛏ Fast Castle
36 1,951 9:12 27:13 47:38 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,825 17,975 23,120 7,170 84,090 92,186
38,390 18,450 25,895 1,150 83,885 86,469
29,515 13,455 19,975 1,700 64,645 76,005
26,400 9,310 11,700 1,280 48,690 52,036
12,960 15,897 8,445 1,870 39,172 42,613
10,225 14,358 9,955 1,810 36,348 48,195
16,575 11,385 5,430 1,500 34,890 39,526
10,865 13,046 4,080 2,860 30,851 33,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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