AoeStats
← mryendl2410

Arabia

510102815Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 46m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wu · Taiwan
1385
+13
🇹🇼 Varangians · Taiwan
1265
+19
🇻🇳 Ethiopians · Vietnam
1374
-18
🇫🇷 Persians · France
1273
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 3,651 8:44 18:51 37:00 ⚔ Scouts into Skirms
66 3,075 9:00 22:10 31:07 ⚔ Archer Rush
17 776 8:53 — — ⚔ Scout Rush
12 566 11:06 — —

Resources

Player Food Wood Gold Stone Spent Collected
24,010 29,078 12,555 6,650 72,293 76,931
16,110 16,555 9,735 1,500 43,900 46,571
2,140 985 50 0 3,175 3,607
2,150 778 50 0 2,978 4,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.