AoeStats
← mryendl2410

Nomad

509859739Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 42m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1382
+9
🇨🇳 Persians · China
1360
+9
🇨🇳 Huns · China
1340
+10
🇻🇳 Maya · Vietnam
1339
+11
🇹🇼 Vikings · Taiwan
1344
-14
1330
-13
🇯🇵 Japanese · Japan
1171
-8
🇹🇼 Varangians · Taiwan
980
-4
Player eAPM Actions Feudal Castle Imperial Opening
58 2,476 12:52 17:30 38:19 ⚔ Fish Boom FC into Towers
42 1,781 13:34 18:06 40:57 ⛏ Fish Boom FC
37 1,581 14:30 19:42 36:34 ⛏ Fish Boom FC
35 1,505 12:28 16:10 33:58 ⛏ Fish Boom FC
26 1,132 13:50 18:01 — ⛏ Fish Boom FC
21 912 15:15 — — ⚔ Tower Rush
20 852 13:03 16:45 — ⛏ Fish Boom FC
2 90 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,340 10,930 11,740 1,700 42,710 43,908
15,330 10,768 9,290 2,275 37,663 39,242
16,930 12,926 6,895 500 37,251 40,066
15,360 11,089 5,250 3,135 34,834 37,892
9,450 9,020 675 1,800 20,945 24,645
5,275 6,330 435 2,200 14,240 15,162
3,350 3,945 100 1,905 9,300 10,106
200 150 50 0 400 200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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