AoeStats
← mryendl2410

Oasis

509816629Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 34m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Britons · Vietnam
1343
+14
🇭🇰 Varangians · Hong Kong SAR China
1323
+15
🇧🇷 Koreans · Brazil
1339
-16
🇦🇷 Malay · Argentina
1256
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,793 12:34 25:54 — ⚔ M@A into Scouts
45 1,529 9:57 27:49 — ⚔ M@A Rush
36 1,225 11:02 18:05 — ⚔ Archers FC
35 1,194 11:15 15:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,295 4,931 2,200 660 18,086 19,076
5,650 8,249 3,165 945 18,009 19,548
5,750 7,810 2,985 1,150 17,695 18,501
8,365 3,514 2,055 130 14,064 14,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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