AoeStats
← mryendl2410

Nomad

509654797Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 48m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Danes · Russia
1334
+17
🇻🇳 Maya · Vietnam
1332
+17
🇦🇷 Italians · Argentina
1375
-17
🇨🇱 Lithuanians · Chile
1344
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 2,672 12:49 20:10 36:22 ⛏ Fish Boom FC into Galleys
49 2,341 13:42 17:27 38:28 ⛏ Fish Boom FC
36 1,758 12:57 16:37 34:15 ⛏ Fish Boom FC
21 998 13:38 17:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,035 21,047 23,005 3,750 77,837 82,286
21,975 17,547 8,670 3,100 51,292 51,630
21,285 10,645 9,610 3,005 44,545 50,453
6,025 10,880 3,370 200 20,475 22,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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