AoeStats
← mryendl2410

Arabia

509136277Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 53m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Britons · South Korea
1433
+14
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1401
+16
🇰🇷 Mongols · South Korea
1400
+16
🇻🇳 Franks · Vietnam
1345
+18
🇪🇨 Saxons · Ecuador
1470
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🇩🇰 Inca · Denmark
1404
-16
🇨🇱 Hindustanis · Chile
1376
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🇨🇴 Persians · Colombia
1337
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 3,641 9:01 26:03 39:00 ⚔ Archer Rush
65 3,513 8:38 21:32 46:00 ⚔ M@A into Archers
51 2,758 9:21 20:43 37:04 ⚔ Scout Rush
48 2,566 10:17 25:21 44:19 ⚔ Scout Rush
48 2,582 9:37 16:58 38:25 ⚔ Scout Rush
44 2,362 13:07 22:36 45:01 ⚔ Drush into Skirms
40 2,178 10:43 22:49 38:59 ⚔ Scout Rush
37 2,013 9:54 26:18 48:49 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,245 11,826 15,165 950 67,186 72,998
33,360 17,505 13,130 2,485 66,480 67,727
28,175 12,337 14,675 425 55,612 56,610
23,725 12,063 13,195 3,100 52,083 69,185
20,760 18,916 8,215 2,550 50,441 51,051
17,055 16,154 14,315 2,150 49,674 54,559
14,960 17,082 11,935 5,120 49,097 54,393
10,240 18,639 7,285 1,745 37,909 42,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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