AoeStats
← mryendl2410

MegaRandom

509112137Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 40m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Ethiopians · Vietnam
1392
+13
🇭🇰 Mongols · Hong Kong SAR China
1391
+14
🇯🇵 Britons · Japan
1361
+15
🇻🇳 Slavs · Vietnam
1324
+16
🇹🇼 Persians · Taiwan
1371
-16
🇭🇰 Koreans · Hong Kong SAR China
1351
-15
🇹🇼 Britons · Taiwan
1311
-14
🇹🇼 Varangians · Taiwan
1304
-13
Player eAPM Actions Feudal Castle Imperial Opening
76 3,116 10:02 23:39 36:11 ⚔ Archer Rush
46 1,861 18:40 24:10 — ⚔ Drush FC
39 1,605 12:45 18:34 36:03 ⛏ Fast Castle
39 1,587 11:26 15:59 — ⛏ Fast Castle
38 1,550 11:23 23:03 35:58 ⚔ Scout Rush
38 1,558 10:53 22:26 39:15 ⚔ Scout Rush
36 1,455 10:20 14:12 34:10 ⛏ Fast Castle
30 1,232 9:32 20:21 33:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,570 16,359 3,320 1,325 39,574 44,544
14,325 13,280 8,370 2,950 38,925 40,296
15,740 11,536 5,760 1,610 34,646 39,283
15,815 9,118 8,095 1,600 34,628 41,704
13,160 11,448 7,960 850 33,418 36,742
14,560 7,707 3,445 1,600 27,312 30,177
8,150 7,206 2,205 945 18,506 25,850
8,750 6,908 1,450 1,360 18,468 19,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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