AoeStats
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Arena

509063809Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 43m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
1403
+13
🇹🇼 Danes · Taiwan
1390
+14
🇹🇼 Wu · Taiwan
1352
+15
🇨🇳 Danes · China
1342
+16
🇻🇳 Italians · Vietnam
1411
-17
🇻🇳 Lithuanians · Vietnam
1374
-15
🇦🇺 Malay · Australia
1326
-14
🇨🇳 Franks · China
1264
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,343 12:29 16:13 21:12 ◆ FC into Fast Imp
53 2,324 11:41 21:27 40:28 ⛏ Fast Castle
46 1,996 11:54 15:38 33:50 ⛏ Fast Castle
41 1,795 11:06 14:48 39:59 ⛏ Fast Castle
36 1,587 10:26 14:48 29:45 ⛏ Fast Castle
35 1,510 11:04 14:52 36:11 ⛏ Fast Castle
29 1,259 11:19 14:06 27:19 ⛏ Fast Castle
18 804 8:50 22:49 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,370 12,705 13,830 6,150 63,055 73,721
28,455 16,935 14,920 2,400 62,710 69,772
26,710 14,710 8,285 3,100 52,805 57,020
19,050 9,405 9,925 1,730 40,110 44,115
12,410 14,715 6,360 1,860 35,345 37,414
17,225 7,451 4,500 1,880 31,056 32,169
9,950 8,140 5,890 2,080 26,060 27,526
7,125 5,060 990 1,570 14,745 16,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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