AoeStats
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Black Forest

509054754Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 8m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Varangians · Vietnam
1416
+16
🇨🇳 Portuguese · China
1389
+17
🇻🇳 Ethiopians · Vietnam
1376
+17
🇻🇳 Lithuanians · Vietnam
1332
+19
🇨🇭 Byzantines · Switzerland
1452
-19
🇮🇳 Khmer · India
1441
-19
🇹🇼 Turks · Taiwan
1428
-18
🇹🇷 Chinese · Türkiye
1295
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 568 — — —
56 467 — — —
53 443 — — —
48 403 — — —
43 361 — — —
36 305 — — —
33 276 — — —
22 185 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 335 0 0 2,035 2,327
1,250 473 50 0 1,773 1,951
1,150 286 50 0 1,486 1,499
900 520 50 0 1,470 1,608
1,000 400 0 0 1,400 1,795
900 385 50 0 1,335 1,274
1,100 175 50 0 1,325 1,780
700 271 50 5 1,026 1,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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